CHANGSTAR: Audiophile Headphone Reviews and Early 90s Style BBS

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Author Topic: DTS Headphone:X ????  (Read 6967 times)

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DaveBSC

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Re: DTS Headphone:X ????
« Reply #10 on: June 18, 2013, 10:56:11 PM »

Some pc gamers have still never forgiven Creative for what they saw was swallowing up a smaller but superior rival so they could maintain pretty much a monopoly on that market.
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anetode

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Re: DTS Headphone:X ????
« Reply #11 on: June 18, 2013, 11:02:21 PM »

Yes, the guys I know have career paths that look like this:
Aureal Semiconductor > Creative Labs > DTS, Inc.

So that's it then, Creative gave up on their DSP gamble and cut them loose. The more I learn about them the less I think of the company. I'm glad that DTS is smart enough to take advantage of the changing market in ways that eluded Creative.
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Helios

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Re: DTS Headphone:X ????
« Reply #12 on: June 18, 2013, 11:48:53 PM »

...swallowing up a smaller but superior rival so they could maintain pretty much a monopoly on that market.

You just more-or-less described Creative's business model.

Sharevision...E-MU...Ensoniq...Digicom...Silicon Engineering...NetMedia...3DLabs...Cambridge Soundworks...Aureal

All acquisitions that they exploited and/or eventually ran into the ground.
[technically I guess Cambridge Soundworks is still around though]
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ROK

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Re: DTS Headphone:X ????
« Reply #13 on: June 19, 2013, 12:45:20 AM »

"not innovative but exhaustive"

Sounds interesting - in other words, a good implementation of the technology.


It just so happens my wife loved the music to Man of Steel. I'll have to grab the Limited Edition to check it out.

Got myself one, was very intrigued and I love Hans Zimmer stuff anyways. :) Amazon.CA actually had something I wanted, woo.
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Armaegis

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Re: DTS Headphone:X ????
« Reply #14 on: June 19, 2013, 07:03:22 PM »

[technically I guess Cambridge Soundworks is still around though]

I've been using their 2.1 computer speakers for... geez it must be 20 years now.  :-00
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Do you think there may be an acoustic leak from the jack hole? ~Tyll Hertsens

Not sure if I like stuffing one hole or both holes. Tending toward one hole since both holes seems kinda ghey ~Purrin

DaveBSC

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Re: DTS Headphone:X ????
« Reply #15 on: June 19, 2013, 07:23:41 PM »

...swallowing up a smaller but superior rival so they could maintain pretty much a monopoly on that market.

You just more-or-less described Creative's business model.

Sharevision...E-MU...Ensoniq...Digicom...Silicon Engineering...NetMedia...3DLabs...Cambridge Soundworks...Aureal

All acquisitions that they exploited and/or eventually ran into the ground.
[technically I guess Cambridge Soundworks is still around though]

Sounds like Klipsch.
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Anaxilus.

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Re: DTS Headphone:X ????
« Reply #16 on: June 19, 2013, 07:40:24 PM »

Or Harmon.
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Marvey

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Re: DTS Headphone:X ????
« Reply #17 on: June 19, 2013, 08:25:50 PM »

Well, I just got the discs in (and installed the iPhone app) a few hours ago.

It's kinda BS. I tried to give it some time to acclimate myself or let my brains/ears put together the illusion, but the the hole in the middle issue is still there. The tutorial goes through all the channels with Hans speaking. This is how it went for me:
  • Left-Front: Sounded left, and like very slightly to the front. Like 5 degrees from the side up (not 5 degress from the front)
  • Right-Front: Sounded right, and very slightly to the front. Like 85 degrees if 0 was directly in front. So basically not front.
  • Center: Inside my head
  • Left-Surround: Sounded left but with less bass
  • Right-Surrounded: Sounded right but with less bass
  • Left Back: Sounded left and slightly to the back. Like 15 degrees back from plane parallel to my head. It sounded like it came front at first until I convinced myself that it came from the back
  • Right Back: Sounded right and slightly to the back. 15 degrees back
  • Left Front Up High: Sorta like Left-Front but with different FR
  • Right Front Up High: Sorta like RIght-Front but with different FR
I used UERM, HD600s (and messed with the settings in the iPhone app - it lets you choose transducer type: IEM, on-ear, over-ear)

To summarize:
  • Serious hole in the middle issues
  • Front stage almost non-existent
  • Shallow back stage
BTW, the recording quality was absolute shit. Muffled, no ambient cues, plankton, extremely flat in terms of microdynamics. This is one of the shittiest movie soundtracks I've ever had the non-pleasure of listening too. The recording venue sounded like it had too much absorbing material. Timbre was off. The mix sounded shitty. This is low-fi, even more a movie soundtrack, which do tend not to be high-fi. The CD sound quality wasn't much better than the iPhone app either.

I mean, it does kinda of the fill thing like a movie theatre (considering I just saw the movie), but the space isn't quite there.

To music / movie industry: Please give me a good quality recording / music without such excesses:


Yes, think of the above, and then a separate set of musicians playing instruments, etc. mixed in with the drums with shitty EQ applied and probably multiple layers of other sounds added over and over on top. Yeah whatever. This is artsy-fartsy / technology for the sake of technology mashed together.


P.S.


LFF's remaster of Stanley Black's Theme to the Magnificent Seven / LFO utterly destroys this DTS nonsense:


^---- yeah and that's how the stage sounds like from two speakers (along with the ambient cues including depth extending way past the speakers in a 150 degree arc in front.)
« Last Edit: June 19, 2013, 08:36:39 PM by purrin »
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Tyll Hertsens

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Re: DTS Headphone:X ????
« Reply #18 on: June 19, 2013, 08:33:35 PM »

I'd love to hear your impressions with a pair of Senn HD 239 if you can get your hands on some.

One thing I heard was a "chirpiness" to the sound. I think a good bit of spacial cues gets encoded onto leading edges. Did you hear any "Chirpiness"? Sounds sort of like rubbing fruit basket cellophane together.
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Cheers,

Tyll (like on the floor only spelled different)

Marvey

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Re: DTS Headphone:X ????
« Reply #19 on: June 19, 2013, 08:42:30 PM »

No chripiness. But I do wonder if the encoding (I assume there is given the speed of the download on my iPhone) is a limiting factor. The iPhone app also tends to stutter / click from time to time. (running a 4S).

I mean it is nice is that it goes give you this "sphere of sound." That itself is impressive and does remind me of the movie theater. But honestly, the drums 360 degrees around only seem to come from the sides and slightly to the back. The imaging is really unstable. I think it's probably just me. It's possible these things just don't work on me, similar to how some people can't see optical illusions.
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