CHANGSTAR: Audiophile Headphone Reviews and Early 90s Style BBS

  • December 31, 2015, 12:22:27 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5

Author Topic: Black Mesa Source is finally out.  (Read 4713 times)

0 Members and 1 Guest are viewing this topic.

PelPix

  • Team Linear Magnetic
  • Able Bodied Sailor
  • Pirate
  • ***
  • Brownie Points: +63/-2
  • Offline Offline
  • Posts: 176
Re: Black Mesa Source is finally out.
« Reply #30 on: September 17, 2012, 03:51:50 AM »

You don't have to redownload the game if you buy it on DVD.  What it was downloading was updates, which are provided for free for your benefit.
Valve doesn't even have stocks.  The employees fund it all out-of-pocket.  It's a good company with good people, and their DRM has no bloatware, no spyware, and doesn't break any program used with it.  I know most of the people at that company personally, and they would never install something that would rootkit your system.  There's not even a hierarchy.  There's no management of any kind.  There's no official projects.  Nobody even has a job or a title.  People can't even get fired from Valve without direct election.
An employee-maintained list of projects is stored at valve:projects and new employees are simply turned loose to do whatever they want on-pay.  In addition, every single employee in the building is paid the exact same amount no matter what.

They designed the business very carefully to be almost incorruptible.  Valve isn't EA; STEAM isn't Origin.
Of course they can ban your account and you lose all your games, and there's nothing wrong with that, because video games are a service, not a product.  An entertainment-oriented company like Valve tirelessly puts out updates to improve your experience, and that's a service, not a product (like cleaning your house).  If you abuse their service, they have the right to stop personally serving you, just like maids have the right to stop cleaning your house if you give them a bad environment.

Exhibit A

This is how I was first exposed to this little 'gem'.  It is possible to instal it off a disc but you have to look up a specific work-around because it defaults to downloading from Steam with no obvious option to install off the disc.  When it first came out there were lots of people with reliable, but low bandwidth, connections complaining rather loudly about it.

Also, patches damn well better be provided for free since they wouldn't even be necessary if the original product didn't have problems to begin with.

Exhibit B

Sure, they're not as bad as EA but that's not much of a defense.  Are we going to start letting 'ordinary' murderers off the hook because they're not as bad as notorious serial killer de jour?  If EA is the Boston Strangler then Valve 'just' killed his wife because he didn't want to lose half of everything in the divorce.

Besides, whatever you think of them right now, there's no telling what's going to happen in the future.  Companies that seem untouchable and permanent die or get restructured beyond recognition in bankruptcy court all the time.

Also, when the fuck did video games become a service?  You're pretty much just repeating propaganda now.  I don't need or want a service.  I want to buy a game and play it whenever and wherever I want.  A goo d game doesn't need "services".  It stands on it's own.

All this DRM business is just the content industry's epic failure to understand how to compete in a market without scarcity.  You don't need DRM to combat piracy.  DRM will only make it worse.  All you have to do to compete with free is to charge reasonable prices and be more convenient.  If content companies had embraced that from the beginning do you think there would have been enough pirates interested in creating a worldwide shadow content distribution network to actually achieve that goal?

You are aware that the contractual distributor controls the DRM on STEAM, not Valve or the developer, right?
STEAM does not require games to be downloaded.  If Skyrim needed to be redownloaded, that's a flag that the contractual distributor chose to set in the STEAM system.  Valve has no control over that.  They just provide the tools.

Valve knows that DRM is evil and Gabe Newell has even said that DRM does nothing but encourage piracy.  That's why STEAM isn't automatically DRM.  The level of DRM is set by the developer's contractual distributor.  Blaming Valve for Oblivion's DRM being shit is like blaming Foxconn for iOS being shit; you're looking at the wrong person.

And since when were video games ever a product?  They aren't by virtue of new versions, improvements, and patches, and usability upgrades.  Does Frigidaire ship you a new refrigerator every single time a new model comes out?  Why not?  Because it's a product, unlike video games, which are a service.
And what about STEAM is stopping you from playing your game anywhere you want?  You are allowed to do that.  Do you have any idea what you have to do to get your account deactivated on STEAM other than refusing their subscriber agreement? (Which is a totally legitimate thing to do, because it is a SERVICE and you are refusing the agreement of the SERVICE.  Do you tell a bank you want the loan at 0% interest and refuse their contract and still get the money?)  You have to use it to solicit money or harass children or something.  It's almost impossible, and if it does happen unfairly, you just email them and they undo it.
My friend got his STEAM account deactivated unfairly and they reactivated it, gave him $300 of merchandise, and bought every game on his wish list.
He made off with all his games and something like 5 times as much money as his games were worth.  And this isn't an isolated incident or PR or anything.  He's never told anybody, and neither has Valve.  Not only that, but they do this with every dissatisfied customer.
« Last Edit: September 17, 2012, 04:11:53 AM by PelPix »
Logged

Anathallo

  • Able Bodied Sailor
  • Pirate
  • ***
  • Brownie Points: +7/-2
  • Offline Offline
  • Posts: 100
Re: Black Mesa Source is finally out.
« Reply #31 on: September 17, 2012, 04:37:36 AM »

All true, but the new EULA and developer agreements for Steam are a bit..... constricting......

I enjoy it's existence, though - the deals you get through it are pretty hard to pass up.
Logged

maverickronin

  • Objectively Sound
  • Able Bodied Sailor
  • Pirate
  • ***
  • Brownie Points: +58/-2
  • Offline Offline
  • Posts: 670
  • Your friendly neighborhood audio skeptic
Re: Black Mesa Source is finally out.
« Reply #32 on: September 17, 2012, 05:46:36 AM »

You are aware that the contractual distributor controls the DRM on STEAM, not Valve or the developer, right?
STEAM does not require games to be downloaded.  If Skyrim needed to be redownloaded, that's a flag that the contractual distributor chose to set in the STEAM system.  Valve has no control over that.  They just provide the tools.

Yep.  I know there are other games that have extra 3rd party DRM too.  That point wasn't about Valve specifically, just that buying a boxed copy of a PC game doesn't guarantee you'll even get something you can install anymore

Valve knows that DRM is evil and Gabe Newell has even said that DRM does nothing but encourage piracy.  That's why STEAM isn't automatically DRM.  The level of DRM is set by the developer's contractual distributor.  Blaming Valve for Oblivion's DRM being shit is like blaming Foxconn for iOS being shit; you're looking at the wrong person.

Why do I need the Steam client to play Valve's own games then?  If an extraneous client and account validation doesn't count as DRM then WTF does?  Seriously...

And since when were video games ever a product?

Before the internet let software companies re-brand recalls as patches and trained people to not expect anything to work properly on release day...

Does Frigidaire ship you a new refrigerator every single time a new model comes out?  Why not?  Because it's a product, unlike video games, which are a service.

Where do you buy video games that come with coupons to get their future sequels for free?

What developers release for free are patches.  A patch fixes things that were broken to begin with.  If my fridge dies in the middle of the night, lets out all of the cold air, and spoils all my food then, assuming it's still in warranty, Frigidaire will at least fix it.

Occasionally some developers do actually release new content for games for free but pretty much all of it is sold.  DLC is quite the buzzword these days...

The only games I can think of that really are services are MMOs and normal multiplayer games that have matchmaking servers.  That actually requires an ongoing commitment from the company for a reason other than releasing a buggy product to begin with.

And what about STEAM is stopping you from playing your game anywhere you want?

My internet connection going down and offline mode screwing up, w anting to install and play it during an internet outage, wanting to play it 23 years later on a Win7 VM by which time the Valve authentication servers will probably be offline, etc, etc...

My NES,SNES, PS1, PS2, and Game Cube games don't have those issues.  I have PC games more than 10 years old that don't have that issues.
Logged
Heaven's closed - Hell's sold out - So I walk on Earth.

PelPix

  • Team Linear Magnetic
  • Able Bodied Sailor
  • Pirate
  • ***
  • Brownie Points: +63/-2
  • Offline Offline
  • Posts: 176
Re: Black Mesa Source is finally out.
« Reply #33 on: September 17, 2012, 06:26:48 AM »

You are aware that the contractual distributor controls the DRM on STEAM, not Valve or the developer, right?
STEAM does not require games to be downloaded.  If Skyrim needed to be redownloaded, that's a flag that the contractual distributor chose to set in the STEAM system.  Valve has no control over that.  They just provide the tools.

Yep.  I know there are other games that have extra 3rd party DRM too.  That point wasn't about Valve specifically, just that buying a boxed copy of a PC game doesn't guarantee you'll even get something you can install anymore

Valve knows that DRM is evil and Gabe Newell has even said that DRM does nothing but encourage piracy.  That's why STEAM isn't automatically DRM.  The level of DRM is set by the developer's contractual distributor.  Blaming Valve for Oblivion's DRM being shit is like blaming Foxconn for iOS being shit; you're looking at the wrong person.

Why do I need the Steam client to play Valve's own games then?  If an extraneous client and account validation doesn't count as DRM then WTF does?  Seriously...

And since when were video games ever a product?

Before the internet let software companies re-brand recalls as patches and trained people to not expect anything to work properly on release day...

Does Frigidaire ship you a new refrigerator every single time a new model comes out?  Why not?  Because it's a product, unlike video games, which are a service.

Where do you buy video games that come with coupons to get their future sequels for free?

What developers release for free are patches.  A patch fixes things that were broken to begin with.  If my fridge dies in the middle of the night, lets out all of the cold air, and spoils all my food then, assuming it's still in warranty, Frigidaire will at least fix it.

Occasionally some developers do actually release new content for games for free but pretty much all of it is sold.  DLC is quite the buzzword these days...

The only games I can think of that really are services are MMOs and normal multiplayer games that have matchmaking servers.  That actually requires an ongoing commitment from the company for a reason other than releasing a buggy product to begin with.

And what about STEAM is stopping you from playing your game anywhere you want?

My internet connection going down and offline mode screwing up, wanting to install and play it during an internet outage, wanting to play it 23 years later on a Win7 VM by which time the Valve authentication servers will probably be offline, etc, etc...

My NES,SNES, PS1, PS2, and Game Cube games don't have those issues.  I have PC games more than 10 years old that don't have that issues.

Online validation isn't that big of a problem, though.  It's only a problem for a few users, and won't be one at all in 5 years when all the internet is a gigabit.  STEAM's just come a little early.
Logged

maverickronin

  • Objectively Sound
  • Able Bodied Sailor
  • Pirate
  • ***
  • Brownie Points: +58/-2
  • Offline Offline
  • Posts: 670
  • Your friendly neighborhood audio skeptic
Re: Black Mesa Source is finally out.
« Reply #34 on: September 17, 2012, 06:32:32 AM »

Online validation isn't that big of a problem, though.  It's only a problem for a few users, and won't be one at all in 5 years when all the internet is a gigabit.  STEAM's just come a little early.

Way to completely miss the point...
Logged
Heaven's closed - Hell's sold out - So I walk on Earth.

PelPix

  • Team Linear Magnetic
  • Able Bodied Sailor
  • Pirate
  • ***
  • Brownie Points: +63/-2
  • Offline Offline
  • Posts: 176
Re: Black Mesa Source is finally out.
« Reply #35 on: September 17, 2012, 06:34:37 AM »

Online validation isn't that big of a problem, though.  It's only a problem for a few users, and won't be one at all in 5 years when all the internet is a gigabit.  STEAM's just come a little early.

Way to completely miss the point...

I didn't.  I still think online verification is a better idea than having no DRM at all.  I've played every popular SNES game that exists, and own a SNES, but guess how many of them I've bought?  None.  Even way back when, I got them bootlegged on floppies and loaded them into the cartridges.  Why?  Because there's no DRM.
If there was DRM, I'd have bought them, and they deserved to be bought.  It would have prevented me from pirating them.  Now they're no longer in production and I can't buy them and show my support for the developers, and I am guilty.  DRM could have prevented me from doing this.

Granted, I was only 5 when I ordered bootlegged SNES games, but that's beside the point.

DRM is a good thing, especially if it's not invasive at all for the average user.  STEAM only is if your city doesn't have internet fast enough for cheep enough, and if your city doesn't have internet fast enough for cheap enough, that's not Valve's problem.  All cities should have fast internet for cheap and will within 5 years using the dark fiber networks.


Most things didn't work on release day then and don't now.  Most N64 cartridges went through like 5 silent updates that sometimes fixed major bugs.  Customers were not informed that bugs were fixed or given new versions.  They were stuck with the old versions they bought.  It was the Dark Ages of video gaming.
« Last Edit: September 17, 2012, 06:44:34 AM by PelPix »
Logged

maverickronin

  • Objectively Sound
  • Able Bodied Sailor
  • Pirate
  • ***
  • Brownie Points: +58/-2
  • Offline Offline
  • Posts: 670
  • Your friendly neighborhood audio skeptic
Re: Black Mesa Source is finally out.
« Reply #36 on: September 17, 2012, 06:46:08 AM »

The problems with account validation are:

  • Having an internet connection whenever you need one
  • Having your internet connection be reliable when you have access to it
  • Having the validation severs stay up forever

Your solution:

  • More bandwidth

 facepalm

Also what happened between here...

Valve knows that DRM is evil and Gabe Newell has even said that DRM does nothing but encourage piracy. 

And here...

I didn't.  I still think online verification is a better idea than having no DRM at all.  I've played every popular SNES game that exists, and own a SNES, but guess how many of them I've bought?  None.  Even way back when, I got them bootlegged on floppies and loaded them into the cartridges.  Why?  Because there's no DRM.
If there was DRM, I'd have bought them, and they deserved to be bought.  It would have prevented me from pirating them.
Logged
Heaven's closed - Hell's sold out - So I walk on Earth.

PelPix

  • Team Linear Magnetic
  • Able Bodied Sailor
  • Pirate
  • ***
  • Brownie Points: +63/-2
  • Offline Offline
  • Posts: 176
Re: Black Mesa Source is finally out.
« Reply #37 on: September 17, 2012, 06:48:47 AM »

The problems with account validation are:

  • Having an internet connection whenever you need one
  • Having your internet connection be reliable when you have access to it
  • Having the validation severs stay up forever

Your solution:

  • More bandwidth

 facepalm

Also what happened between here...

Valve knows that DRM is evil and Gabe Newell has even said that DRM does nothing but encourage piracy. 

And here...

I didn't.  I still think online verification is a better idea than having no DRM at all.  I've played every popular SNES game that exists, and own a SNES, but guess how many of them I've bought?  None.  Even way back when, I got them bootlegged on floppies and loaded them into the cartridges.  Why?  Because there's no DRM.
If there was DRM, I'd have bought them, and they deserved to be bought.  It would have prevented me from pirating them.

I found the problem
Unlike me, you honestly think that we won't have 100% reliable, fast internet beamed wirelessly across the entire planet in less than a decade.  Like I said, STEAM just came a little early.  I don't think you'll be able to find a spot on the entire planet where you won't get at least 60 meg down wirelessly in 5 years.  You'd have to be on the moon for the DRM to be invasive.

Sure, it is now, but that's not their fault.  That's the internet companies fault for not implementing their full potential.  It's not difficult to get fast internet everywhere, nor does it cost much money.  The companies just want to milk it.
Google recently started offering 8Mb internet for free and 1Gb internet for $80 in a few trial cities using fiber that was already buried in the ground from over a decade ago.
Logged

wiinippongamer

  • Guest
Re: Black Mesa Source is finally out.
« Reply #38 on: September 17, 2012, 06:54:11 AM »

  I don't think you'll be able to find a spot on the entire planet where you won't get at least 60 meg down wirelessly in 5 years.

One can dream I guess  ::)

 popcorn
Logged

maverickronin

  • Objectively Sound
  • Able Bodied Sailor
  • Pirate
  • ***
  • Brownie Points: +58/-2
  • Offline Offline
  • Posts: 670
  • Your friendly neighborhood audio skeptic
Re: Black Mesa Source is finally out.
« Reply #39 on: September 17, 2012, 07:02:48 AM »

I found the problem
Unlike me, you honestly think that we won't have 100% reliable, fast internet beamed wirelessly across the entire planet in less than a decade.  Like I said, STEAM just came a little early.  I don't think you'll be able to find a spot on the entire planet where you won't get at least 60 meg down wirelessly in 5 years.  You'd have to be on the moon for the DRM to be invasive.

Sure, it is now, but that's not their fault.  That's the internet companies fault for not implementing their full potential.  It's not difficult to get fast internet everywhere, nor does it cost much money.  The companies just want to milk it.
Google recently started offering 8Mb internet for free and 1Gb internet for $80 in a few trial cities using fiber that was already buried in the ground from over a decade ago.

Even if I believe your pie-in-the-sky dream of all that happening so quickly, a bullshit client is still invasive and even infinite bandwidth that permeates aether won't help at all if something happens to the company that's supposed to be maintaining the servers on the other end.

EDIT:

I mean seriously.  There are plenty of places where you can't even get voice service on a cell phone in the USA and you're expecting me to believe the whole planet will be saturated with WiMax in 5 years.  All the dark fiber in the world won't build cell towers...
« Last Edit: September 17, 2012, 07:09:36 AM by maverickronin »
Logged
Heaven's closed - Hell's sold out - So I walk on Earth.
Pages: 1 2 3 [4] 5