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Author Topic: Black Mesa Source is finally out.  (Read 4713 times)

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maverickronin

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Re: Black Mesa Source is finally out.
« Reply #20 on: September 16, 2012, 06:37:19 PM »

You need to play Slender Man.

I tried that, didn't like it at all though.  It doesn't have any atmosphere and it's not scary at all.

Monsters popping in out of nowhere just startles.  That's easy but that's not the same thing as fear...
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MuppetFace

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Re: Black Mesa Source is finally out.
« Reply #21 on: September 16, 2012, 06:51:41 PM »

I tried that, didn't like it at all though.  It doesn't have any atmosphere and it's not scary at all.

Monsters popping in out of nowhere just startles.  That's easy but that's not the same thing as fear...

I haven't played Slender, but from the previews I've seen of it, I can see why it would be unnerving. Seems like the popping out part isn't what's fear-inducing, but rather *the possibility* of something popping out, the idea that something is following you and is looming in the distance. Watching Slender being played, I got the impression it was about this figure slowly closing in on you while you tried to accomplish a task, and hence it's not so much existential fear as it is building tension and anxiety.
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maverickronin

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Re: Black Mesa Source is finally out.
« Reply #22 on: September 16, 2012, 07:42:14 PM »

I haven't played Slender, but from the previews I've seen of it, I can see why it would be unnerving. Seems like the popping out part isn't what's fear-inducing, but rather *the possibility* of something popping out, the idea that something is following you and is looming in the distance. Watching Slender being played, I got the impression it was about this figure slowly closing in on you while you tried to accomplish a task, and hence it's not so much existential fear as it is building tension and anxiety.

Yeah, I get that part.  That's the atmosphere I was talking about.  A good horror game should make you worry, uncertain about what will happen next, but Slender doesn't do that.  At least not for me.

Amnesia did that but Slender just seems to be trying too hard.  You're in a perfectly square fenced off area of pitch black forest with nothing to see by but starlight and and what must be an LED keychain flashlight judging but how quickly the battery dies.  You can't see a damn thing even if you crank the gamma and the brightness on your monitor so you spend most of the time starring very intently at the screen until "Boo! A monster".

The fact that there's no context for what you're supposed to be doing or contrast in mood or environment doesn't help either.

I've got no idea what's going on so I might as well be playing tag while completing a scavenger hunt.  I pretty much figured out what kind of environment I had to explore as soon as I noticed I started by very tall chain link fence and immediately started searching in a grid pattern and just keeping my back to the monster whenever it showed up.  After my flashlight completely died it was more annoying than anything else so I just quit.

Besides that, the dark isn't scary when that's all you're exposed to.  I know it's a small indie concept game so they couldn't exactly have lots of varied environments but there were still things that could be done better.  I came across one building but it wasn't lit at all.  That's a wasted opportunity.  It allows for contrast of tone while still fitting within narrative logic and practicality of development.

It would have been better if you started inside a brightly lit building in the center of the map.  Then I wouldn't immediately know all the relevant details of the map.  Making your way out of the building should be used for setting the stage and providing context for what you're doing.  Then when you exit the building the darkness actually means something.  You'll be able to see the building's light fade further into the distance as your safety becomes less secure and your confidence wanes.
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PelPix

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Re: Black Mesa Source is finally out.
« Reply #23 on: September 16, 2012, 08:20:18 PM »

Black Mesa has INCREDIBLE atmosphere.  The zombies are genuinely terrifying again, like I'm playing HL1 for the first time!  :)p6
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maverickronin

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Re: Black Mesa Source is finally out.
« Reply #24 on: September 16, 2012, 08:22:11 PM »

Black Mesa has INCREDIBLE atmosphere.  The zombies are genuinely terrifying again, like I'm playing HL1 for the first time!  :)p6

So, can I play it without installing Steam?
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Babaluma

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Re: Black Mesa Source is finally out.
« Reply #25 on: September 16, 2012, 08:42:29 PM »

I've tried all ways recently to play it without STEAM, or a PC connected to the internet, and unfortunately it seems impossible at the moment.

We have a Mac for internet/email, and PC in the studio for music (and the odd game), and the studio PC is never connected to the internet, and never will be.

I can download the BMS files OK, but then you also need the Source SDK 2007 from STEAM. I have STEAM on our internet Mac, but it won't let me download any PC format files, and therefore no SDK.

I thought I might be able to install STEAM on my PC, but you MUST have an internet connection for it to install.

So, back to square one... At least until someone comes out with a "crack" that will just let you play it on any PC. Seems kind of stupid for a completely freeware game and SDK though...

PelPix

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Re: Black Mesa Source is finally out.
« Reply #26 on: September 16, 2012, 10:44:46 PM »

Black Mesa has INCREDIBLE atmosphere.  The zombies are genuinely terrifying again, like I'm playing HL1 for the first time!  :)p6

So, can I play it without installing Steam?

No, but Steam is pretty non-invasive and usable.  It's so good that I even add my non-Steam games to Steam to enjoy the benefits of in-game web browsing and chat.
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maverickronin

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Re: Black Mesa Source is finally out.
« Reply #27 on: September 17, 2012, 12:39:09 AM »

So, back to square one... At least until someone comes out with a "crack" that will just let you play it on any PC. Seems kind of stupid for a completely freeware game and SDK though...

No cracks yet?

No, but Steam is pretty non-invasive and usable.  It's so good that I even add my non-Steam games to Steam to enjoy the benefits of in-game web browsing and chat.

Those kind of clients are an automatic FAIL in my book.

I can't even stand the concept and I don't want or need any of those features since pretty much the only time I play multiplayer PC games is at a LAN party where everyone is within shouting distance already.

I have a Steam account with some free games (HL1 & 2) from a coupon code that came with graphics card I got 2 years or something before HL2 even came out (talk about waiting...) but I don't use it.  I think I installed it like once or twice to play CS at a LAN party or something.  That's it.  On principle, I refuse to pay for something that can be yanked out from under me at any time and I don't even want that crap on my system anymore.

I can't even buy a game anymore without researching it's DRM because of the spyware they might install, legitimate programs they might break, or the requirement to download $DEITY-damned thing off of Steam even after I bought a boxed copy of it on DVD.  It's got to the point that I just pirate anything with DRM.  Even if I bought it there's no way I'd trust the standard installer not to rootkit my system (Random torrents are more trustworthy than store bought discs.  What kind of nightmare world is this?), that I'd sign up for whatever bullshit account they require, or even put up with disc checks so I'd need to download a full cracked version even if I did pay for it.  Plus I wouldn't even be able to know if the cracks would work properly until after I bought it so I could easily end up with something I can't play and can't return either.

I suppose I could buy it after playing a cracked DL but after all that hassle the publishers just deserve a giant middle finger.  More importantly, buying a DRMed game is pretty much voting with my wallet.  Something positive I've started doing is buying a game I've previously pirated if it's available later on in a DRM free distribution. I did that with Torchlight recently.  I played it close to it's original release and I remember pirating it because I couldn't find anyone selling it DRM free so when it showed up on GOG I decided I should man up and stick to my principles.
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PelPix

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Re: Black Mesa Source is finally out.
« Reply #28 on: September 17, 2012, 12:56:00 AM »

So, back to square one... At least until someone comes out with a "crack" that will just let you play it on any PC. Seems kind of stupid for a completely freeware game and SDK though...

No cracks yet?

No, but Steam is pretty non-invasive and usable.  It's so good that I even add my non-Steam games to Steam to enjoy the benefits of in-game web browsing and chat.

Those kind of clients are an automatic FAIL in my book.

I can't even stand the concept and I don't want or need any of those features since pretty much the only time I play multiplayer PC games is at a LAN party where everyone is within shouting distance already.

I have a Steam account with some free games (HL1 & 2) from a coupon code that came with graphics card I got 2 years or something before HL2 even came out (talk about waiting...) but I don't use it.  I think I installed it like once or twice to play CS at a LAN party or something.  That's it.  On principle, I refuse to pay for something that can be yanked out from under me at any time and I don't even want that crap on my system anymore.

I can't even buy a game anymore without researching it's DRM because of the spyware they might install, legitimate programs they might break, or the requirement to download $DEITY-damned thing off of Steam even after I bought a boxed copy of it on DVD.  It's got to the point that I just pirate anything with DRM.  Even if I bought it there's no way I'd trust the standard installer not to rootkit my system (Random torrents are more trustworthy than store bought discs.  What kind of nightmare world is this?), that I'd sign up for whatever bullshit account they require, or even put up with disc checks so I'd need to download a full cracked version even if I did pay for it.  Plus I wouldn't even be able to know if the cracks would work properly until after I bought it so I could easily end up with something I can't play and can't return either.

I suppose I could buy it after playing a cracked DL but after all that hassle the publishers just deserve a giant middle finger.  More importantly, buying a DRMed game is pretty much voting with my wallet.  Something positive I've started doing is buying a game I've previously pirated if it's available later on in a DRM free distribution. I did that with Torchlight recently.  I played it close to it's original release and I remember pirating it because I couldn't find anyone selling it DRM free so when it showed up on GOG I decided I should man up and stick to my principles.

You don't have to redownload the game if you buy it on DVD.  What it was downloading was updates, which are provided for free for your benefit.
Valve doesn't even have stocks.  The employees fund it all out-of-pocket.  It's a good company with good people, and their DRM has no bloatware, no spyware, and doesn't break any program used with it.  I know most of the people at that company personally, and they would never install something that would rootkit your system.  There's not even a hierarchy.  There's no management of any kind.  There's no official projects.  Nobody even has a job or a title.  People can't even get fired from Valve without direct election.
An employee-maintained list of projects is stored at valve:projects and new employees are simply turned loose to do whatever they want on-pay.  In addition, every single employee in the building is paid the exact same amount no matter what.
One time, an employee was out sick with a disease that was potentially terminable.  For the first time ever, a Valve employee was given a job title, and that job title was "Getting betterer."
And they gave him indefinite paid leave and paid for his medical expenses.

They designed the business very carefully to be almost incorruptible.  Valve isn't EA; STEAM isn't Origin.
Of course they can ban your account and you lose all your games, and there's nothing wrong with that, because video games are a service, not a product.  An entertainment-oriented company like Valve tirelessly puts out updates to improve your experience, and that's a service, not a product (like cleaning your house).  If you abuse their service, they have the right to stop personally serving you, just like maids have the right to stop cleaning your house if you give them a bad environment.
« Last Edit: September 17, 2012, 01:19:34 AM by PelPix »
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maverickronin

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Re: Black Mesa Source is finally out.
« Reply #29 on: September 17, 2012, 02:00:28 AM »

You don't have to redownload the game if you buy it on DVD.  What it was downloading was updates, which are provided for free for your benefit.
Valve doesn't even have stocks.  The employees fund it all out-of-pocket.  It's a good company with good people, and their DRM has no bloatware, no spyware, and doesn't break any program used with it.  I know most of the people at that company personally, and they would never install something that would rootkit your system.  There's not even a hierarchy.  There's no management of any kind.  There's no official projects.  Nobody even has a job or a title.  People can't even get fired from Valve without direct election.
An employee-maintained list of projects is stored at valve:projects and new employees are simply turned loose to do whatever they want on-pay.  In addition, every single employee in the building is paid the exact same amount no matter what.

They designed the business very carefully to be almost incorruptible.  Valve isn't EA; STEAM isn't Origin.
Of course they can ban your account and you lose all your games, and there's nothing wrong with that, because video games are a service, not a product.  An entertainment-oriented company like Valve tirelessly puts out updates to improve your experience, and that's a service, not a product (like cleaning your house).  If you abuse their service, they have the right to stop personally serving you, just like maids have the right to stop cleaning your house if you give them a bad environment.

Exhibit A

This is how I was first exposed to this little 'gem'.  It is possible to instal it off a disc but you have to look up a specific work-around because it defaults to downloading from Steam with no obvious option to install off the disc.  When it first came out there were lots of people with reliable, but low bandwidth, connections complaining rather loudly about it.

Also, patches damn well better be provided for free since they wouldn't even be necessary if the original product didn't have problems to begin with.

Exhibit B

Sure, they're not as bad as EA but that's not much of a defense.  Are we going to start letting 'ordinary' murderers off the hook because they're not as bad as notorious serial killer de jour?  If EA is the Boston Strangler then Valve 'just' killed his wife because he didn't want to lose half of everything in the divorce.

Besides, whatever you think of them right now, there's no telling what's going to happen in the future.  Companies that seem untouchable and permanent die or get restructured beyond recognition in bankruptcy court all the time.

Also, when the fuck did video games become a service?  You're pretty much just repeating propaganda now.  I don't need or want a service.  I want to buy a game and play it whenever and wherever I want.  A good game doesn't need "services".  It stands on it's own.

All this DRM business is just the content industry's epic failure to understand how to compete in a market without sc arcity.  You don't need DRM to combat piracy.  DRM will only make it worse.  All you have to do to compete with free is to charge reasonable prices and be more convenient.  If content companies had embraced that from the beginning do you think there would have been enough pirates interested in creating a worldwide shadow content distribution network to actually achieve that goal?
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