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Author Topic: any xbox one owners here? question about it's resolution issue.  (Read 1233 times)

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RexAeterna

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hey guys. i haven't been on here for awhile now but anyhoo, i just got quick question.

i wonder if you guys ever heard if the xbox one will get an update to support 1080i resolution or interlace in general?

problem i have is, i have a 32'' FD Sony Wega CRT HDTV. it has hdmi so that is a non issue to me but of course since this is a tv and not a monitor it can only support 720p/1080i. 1080i looks much sharper to me in 1080i with everything and i want to be able to play at that with the console. i tried my bother's ps4 on my tv and ps4 did 1080i fine and looked extremely sharp and clean.

i just wonder why microsoft did this for. there excuse is so far i read is they didn't bother including it in the system options cause 1080i will cause more bluring. i don't see how cause they should know how interlacing and deinterlacing works and if the deinterlacer in the tv is decent there will be no blur effect. i noticed zero blur on my tv and compared 720p to 1080i on my tv with same sources.

do you think they ever fix this cause it's a shame. if i had my sony fw900 24'' crt still working i wouldn't be bothered by this at all but i don't and closest i got to of sony's wonderous crt quality is the 32'' sony fd wega i found at a goodwill for 20 bucks to replace my 26'' hisense 1080p lcd tv(good tv and fine for monitor but not as nice and clean looking as the 32'' sony).

just wonder if anyone has this issue and if you heard any news if they are going to update the system for the resolution issues cause i know i'm not the only one thinking of this and it is big killer for me so far.

me and my g/f plan on getting one during the holidays but if they decide not to fix the issue i might just go for the ps4 depending on how i feel and my thoughts. i loved the 360 even though i had few consoles died on me. i would love to buy the xbox one instead but this small issue is bothersome cause i can't play at my tv's highest possible resolution due to lack of support. i know there is lot of people feel the same way. what are your thoughts?

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anetode

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Re: any xbox one owners here? question about it's resolution issue.
« Reply #1 on: June 12, 2014, 11:47:43 PM »

The Xbox 360 depended on a custom scaler chip for resolution/interlacing whereas the One depends on the stock AMD drivers for digital out. There isn't a RAMDAC for analog out so there's no reason for them to implement 1080i. Unfortunately for you, Rex, your usage case is very uncommon and I doubt that Microsoft would care enough to alter their code to allow for HDMI interlaced outs. Same hardware arrangement/issue with the PS4. I still have an old Sony CRT with the same issue lying around, its stock res is 1080i. I'm finally going to get rid of it and hook up all the vintage consoles to the receiver for a/d conversion and scaling.
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Marvey

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Re: any xbox one owners here? question about it's resolution issue.
« Reply #2 on: June 13, 2014, 12:34:41 AM »

That's a great CRT BTW. I had the 34" widescreen version of it. I wish I still had mine. Weighed 200lbs though.
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Re: any xbox one owners here? question about it's resolution issue.
« Reply #3 on: June 13, 2014, 01:44:39 AM »

Mmmm......tooooobs!
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RexAeterna

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Re: any xbox one owners here? question about it's resolution issue.
« Reply #4 on: June 13, 2014, 02:58:25 AM »

The Xbox 360 depended on a custom scaler chip for resolution/interlacing whereas the One depends on the stock AMD drivers for digital out. There isn't a RAMDAC for analog out so there's no reason for them to implement 1080i. Unfortunately for you, Rex, your usage case is very uncommon and I doubt that Microsoft would care enough to alter their code to allow for HDMI interlaced outs. Same hardware arrangement/issue with the PS4. I still have an old Sony CRT with the same issue lying around, its stock res is 1080i. I'm finally going to get rid of it and hook up all the vintage consoles to the receiver for a/d conversion and scaling.

i thought the xbox one has a scaler in it? i thought i remember reading it was even better than the 360's and ps4's scaler but due to microsofts idea to use a sharping filter it turned out real bad till they released an update to turn it off.

the ps4 supports 480p/720p/1080i/1080p. i had no problem using the ps4 with my tv at 1080i playing wolfenstein when i tried it. i know the hardware is very identical this time around and ps4 can scale 1080i so should the xbox i assume.

i wouldn't say im a minority or uncommon cause lot of people from reading has same issue here but that's because they're screens can only display either 480p/1080i and no 720p(my tv does support 720p). i know sony was addressed this issue from the fans and took care of the issue right away but microsoft seem not to care even though 1000's(just rough estimate) of their customers  who bought the system at launch was promised it will support all resolutions.

i don't know though. i really was hoping the xbox one would be fine from the start and learned all the mistakes they had from the 360 but, i guess not. i don't care much for halo or other exclusives too much except ori: the blind forest which looked amazing.

i know the xbox one will probably look great in 720p but that's really not the issue here and i don't plan on buying a new tv tll this one dies or unless i win the lottery and get a pioneer elite kuro or something.

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RexAeterna

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Re: any xbox one owners here? question about it's resolution issue.
« Reply #5 on: June 13, 2014, 03:16:33 AM »

That's a great CRT BTW. I had the 34" widescreen version of it. I wish I still had mine. Weighed 200lbs though.


thanks!

they are still great tv's and can last forever or atleast very long time. their weight and size was main reason why crts was forced out of market and why people didn't like them much. it was the power consumption complaint too but what you expect from tubes? they required hefty transformers to drive the tubes and in return you get a very  good picture. it defiantly wasn't due to resolution issue like some people tried claiming cause there was tons of tubes in the 90's to early 2000's doing well above 1920x1080.

i still find CRT's best so far. i saw a few S-IPS led and lcd panels and especially plasmas that are capable replacing my tv but are extremely expensive still and if i was spending that kind of money it better last 10+ years with no degrading in picture. plasmas are the only thing closest to CRT or can surpass CRT but still need some work even after all these years(even though they are extremely good now).

i know i rambled alot here so i try to stay on topic from now on about the xboxy issue.....
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''I'm a music lover. Not an audiophile.''

''The World is Study.''

''I have no special talent. I am only passionately curious.''

''Logic will get you from A to B. Imagination will take you everywhere.''

RexAeterna

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Re: any xbox one owners here? question about it's resolution issue.
« Reply #6 on: June 13, 2014, 10:11:42 PM »

anetode, you know what? you're right. there is no separate scaler in the console. all done by the gpu. 360 did the same thing. i read up bit more on it and found the crap about ''hana''(what they tried misinforming people that it was a separate scaler).

thing is the xbox one gpu should do it fine anyways like the 360 did with interlaced resolutions. i think it is possible with a firmware fix through an update like the ps4 did. just the xbox should of never had this issue in the first place. it's not about ''interlace is dead or old or whatever''. it's just they should supported it from beginning. 1080i at 60fps is as capable as 720p 60fps. interlacing a signal does not slow it down with proper deinterlacing and microsoft should know this since they worked with computers all these years.

supposedly microsoft is working on a patch as of now but why they're taking so long to do so is what gets me. so hopefully this issue is solved and taken care of before the holidays. it's just a bummer. they can't say ''no one uses interlaced signals anymore'' as an excuse cause from my understanding professional video studios still use interlace and just scale it to work with progressive signals. i don't know though and not 100%. this is just...ummm...pretty gay what they're doing.
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''I'm a music lover. Not an audiophile.''

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''I have no special talent. I am only passionately curious.''

''Logic will get you from A to B. Imagination will take you everywhere.''

anetode

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Re: any xbox one owners here? question about it's resolution issue.
« Reply #7 on: June 16, 2014, 09:36:35 AM »

I'm surprised that the PS4 does interlaced. It was pretty featureless upon release but it looks like they're responding to requests - maybe it wont be long before it can work as a decent media server like the PS3.

As for the Xbox One, Microsoft kinda dug themselves into a hole with regard to every part of their implementation. In order to get it to function like a tuner/media box they use a separate rendering layer, essentially doing double display only with overlay. There are three resolution independent layers total, though I think the third one is limited somehow, can't recall right now. Anyway they're pretty much fucked because the conversion to interlaced would have to occur after the compositing of the layers, introducing latency and inevitably eating up either GPU or CPU resources. And aside from the 40mb on-chip fast RAM that's typically used as a frame buffer there simply isn't much bandwidth available for other tricks. Not to mention the whole kinect fiasco. On the 360 the kinect necessarily introduced latency as it was a high bandwidth, high power USB accessory, so they attempted to bundle as much of the Xbox One kinect processing in the main GPU/CPU as possible and not rely on a slow outside protocol.

Sony has greater flexibility with their setup. For one thing some basic system functions can be offloaded to an adjacent ARM processor, though right now I think they only use it during power-save mode. Sony also uses a lightweight barebones OS, they're only using a fraction of the allocated 3gb RAM. If, god forbid, the sony eye thing catches on and they come up with a new bandwidth-intensive generation of the tech, they'll still have room to work with and would likely offload a lot of the legwork to the hardware embedded in the camera.

On the interlaced thing - yeah, Microsoft could probably do it if they expend the resources to reconfigure a few things, but is it worth it for them? After all they can't even be arsed to consider backward compatibility.
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